Up to now, all of the scene creation I have done has been either in Poser or Daz Studio. Both programs are great, but the free software program Blender is extremely versatile and powerful. I’ve used it to model things, and played around a bit with animation. It was time to learn more.
After going through a bunch of tutorials on posing and animating in blender (just search with your favorite search engine, or on youtube.com), I leaned about a wonderful source of assets for blender:
This is a community of blender users who provide, for free, some great models. As part of my attempts to learn more about posing, I decided to reproduce poses created by professional comic artists. I got some characters from blendswap by a very talented artist called vmcomix.
Here’s my take on the four panel Doonesbury stirp from Saturday, May 5, 2012 in The Washington Post:
It’s been a while since I posted on my blog. I’ve been busy learning to use all this great low-cost and free software myself.
In this image, I modeled a table and chair that we have in our breakfast nook, took pictures of the wood grain, and applied them to the models (this is called texturing). I then brought the models into DazStudio, applied the textures there, reproduced the chair to make a set of six, and staged them in a set called Nook: Now and Then I bought from Daz. The final image used a render plug-in for Daz Studio called Reality which ports the data to an unbiased render engine called Luxrender.
Here are the tools I used, and their cost:
Model table in Hexagon: free from Daz3d.com
Model chair in Blender: free from Blender.org
Create textures in GIMP: free from GIMP.org
Buy NOOK: now and then: $1.99 for Daz3D Platinum Members ($9.99 for non-members)
Bottle, snifter and candleholder: free from various sources
Stage in Daz Studio 4: free from Daz3d.com
Render through Reality Plugin: $59.95 from preta3d.com
Render with Luxrender: free from luxrender.net